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Take-Two Interactive Software, Inc. (TTWO)

Communication Services Balanced

Take-Two is a gaming giant behind massive hits like Grand Theft Auto and NBA 2K, bringing virtual worlds to millions of players globally.

$242.92

Is Take-Two Interactive Software, Inc. a good stock for a UK beginner?

The honest version: There's no rating here and nothing for sale. In its favour: Owns some of the most iconic and enduring gaming brands. Worth weighing: Currently reporting a net loss, indicating high operational costs. Below, we lay out what it does, what its numbers mean, and the honest risks, so you can decide for yourself.

No rating · no target price · nothing for sale here
Price+66.4%
= past earnings-report date
Priced in USD - as a UK investor your £ return also moves with the pound-to-dollar exchange rate, on top of the share price itself.
52-week range+5% past year
$242.92
Low $187.63High $265.94
Where today's price sits versus its past year - context, not a signal.
If you had put $1,000 into Take-Two Interactive Software, Inc.
$1,664+66%

Over about 2 years to 2026-07-31. This is the share price only; any dividends would add to it. And it's the USD return - as a UK investor your actual £ return also moves with the exchange rate. Past performance is not a guide to the future, and it could just as easily have fallen.

How much has Take-Two Interactive Software, Inc. actually fallen?

−28%

Over the last 2 years of daily prices, Take-Two Interactive Software, Inc. fell as much as −28% from a high to a later low. Drops of this size are a normal part of owning a share - worth knowing in advance, so a dip doesn't come as a shock.

Worst peak-to-trough fall in the daily closing price over the period we hold. Past falls are not a forecast - it can fall further, or recover.

Market cap: The company's total value on the stock market - share price times the number of shares. Big = 'large-cap', small = 'small-cap'.
$45.42B
Avg volume: How many shares change hands on a typical day. Higher means it's easy to buy or exit without moving the price.
2.53M
Day range: The lowest and highest price the shares traded at during the latest day.
$237.96 – $247.08
52-week range: The lowest and highest the shares have traded over the past year - a sense of how wide the swings have been.
$187.63 – $265.94
Dividend yield: The yearly dividend as a percentage of the share price - roughly the income you'd earn from dividends alone.
0.0%
Beta: How bumpy the share price is versus the whole market. Above 1 swings more than the market; below 1 is calmer. It's about the ride, not whether it goes up or down.
0.96
How bumpy is it?Beta: How bumpy the share price is versus the whole market. Above 1 swings more than the market; below 1 is calmer. It's about the ride, not whether it goes up or down. 0.96
Calm
Wild
Roughly in step with the market

Based on beta - how much the price swings versus the whole market. Bumpier isn't bad; it just means a rougher ride, which matters more the sooner you might need the money.

Why has it been moving?▲ +2% past week · ▲ +5% past year

Prices move on results, news and the mood of the whole market - no single headline explains a day, and a quiet week is usually just noise, not a signal.

The bull case

Long-term success of new gaming franchises

The bear case

Failure to adapt to changing player preferences

What does Take-Two Interactive Software, Inc. do?

Take-Two creates and publishes some of the world's most popular video games, making money by selling copies of games and through ongoing digital purchases within them. They are currently in a transition phase, investing heavily in new titles while managing the costs of their recent acquisitions. How successfully they roll out their highly anticipated upcoming games matters most, since those titles are the primary engines for future revenue.

VQGMI
Factor profile

On our factor screen it looks strongest on momentum and growth, and weakest on income.

Value: How cheap the stock looks versus profits, sales and assets (higher = cheaper). 16Quality: How profitable and financially healthy the company is (higher = stronger). 31Growth: How fast revenue and earnings are growing (higher = faster). 35Momentum: How the share price has been trending recently (higher = stronger recent run). 55Income: The dividend income on offer and how sustainable it looks (higher = more/steadier). 16
Quick checks
What's strong
  • Owns some of the most iconic and enduring gaming brands
  • Strong ability to generate recurring revenue from digital content
  • High gross margins show efficient core product creation
What to watch
  • Value screens low (16/100)
  • Quality screens low (31/100)
  • Income screens low (16/100)
  • Heavy reliance on the success of a few major game releases
  • Potential for development delays to impact financial results

What do Take-Two Interactive Software, Inc.'s numbers mean?

Forward P/E
24.4
This shows how much investors are willing to pay for each pound of expected future earnings, reflecting high hopes for growth.
Higher than most of the 50 Communication Services shares we cover
P/S
6.8
This compares the company's total market value to its annual sales, helping to see how much the market values its revenue stream.
Higher than most of the 51 Communication Services shares we cover
Gross margin
57.7%
This indicates that for every pound of sales, over 57 pence remains after covering the direct costs of creating the games.
Around the middle of the 51 Communication Services shares we cover
Net margin
-4.5%
This shows the company is currently spending more than it earns, resulting in a loss once all business expenses are paid.
Lower than most of the 51 Communication Services shares we cover

How much money does Take-Two Interactive Software, Inc. make?

Revenue and profit by quarter, and how much of each sale turns into profit.

RevenueNet income
$0$443.45M$886.90M$1.33B$1.77BQ1 25Q2 25Q3 25Q4 25Q1 26
Gross margin
57.7%
Net margin
-4.5%
Return on equity
-10.6%

Does Take-Two Interactive Software, Inc. pay a dividend?

No - Take-Two Interactive Software, Inc. doesn't currently pay a dividend, so the whole return would rest on the share price. Plenty of growing companies reinvest their profits instead of paying them out - neither approach is better or worse, they're just different.

When does Take-Two Interactive Software, Inc. report earnings, and how did recent quarters go?

Take-Two Interactive Software, Inc. is next scheduled to report on about 2026-08-07 - dates can move, and we don't predict results; this just tells you when to look.

Each quarter a company reports its results against what analysts expected. ‘Beating’ or ‘missing’ is about that expectation, not whether the business is doing well in absolute terms.

Take-Two Interactive Software, Inc.: reported versus expected earnings per share, recent quarters
ReportedExpected EPS: The earnings per share analysts expected for the quarter - the average of their forecasts. 'Beating' or 'missing' is measured against this number.Actual EPSvs expected
2026-05-21$0.56$0.80Beat +43%
2026-02-03$0.83$1.23Beat +48%
2025-11-06$0.93$1.46Beat +56%
2025-08-07$0.27$0.61Beat +128%
2025-05-15$1.09$1.30Beat +19%
2025-02-06$0.56$0.73Beat +30%

Across the last 6 quarters here, Take-Two Interactive Software, Inc. came in ahead of what analysts expected 6 times. One quarter is noise, not a trend.

See who else reports over the next two weeks →

Reported vs expected earnings per share (EPS) from published results; the expectation is the analyst consensus, not our view. Report dates are estimates that can move.

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What are the scenarios for Take-Two Interactive Software, Inc.?

An illustrative range for the year ahead, with the assumption behind each case — not a prediction or a price target.

$273$243$185today · $243▲ Bull · $261• Base · $243▼ Bear · $225in 1 yearILLUSTRATIVE · NOT A PREDICTION OR PRICE TARGET
Bull
+5% to +10%Strong engagement with existing game titles
Base
-2% to +2%Steady performance with no major surprises
Bear
-5% to -10%Delays in game development schedules

What are the pros and cons of Take-Two Interactive Software, Inc.?

3bull points
6bear points

How many points the write-up makes each way — a balance check, not a score or verdict.

The bull case3
  • Owns some of the most iconic and enduring gaming brands
  • Strong ability to generate recurring revenue from digital content
  • High gross margins show efficient core product creation
The catch3
  • Currently reporting a net loss, indicating high operational costs
  • No dividend payments for those looking for regular income
  • High price-to-book: The share price versus the company's net assets per share (its book value). Under 1 can look cheap, though it varies a lot by industry. ratio suggests the stock is priced for significant future growth
Key risks3
  • Heavy reliance on the success of a few major game releases
  • Potential for development delays to impact financial results
  • Changing consumer tastes in a fast-moving entertainment industry
What would flip the thesis

The write-up's own warning lights — if these start happening, the case above changes.

Confidence: medium · data: USD · flags: pe, earnings_growth · Charts by TradingView Lightweight Charts™
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Built from public filings & market prices, checked for an education-only tone, and never a price target. How we make these →

This plain-English summary was auto-generated on 2026-08-02 from public data and checked for an education-only, no-advice tone (the figures above carry their own, usually fresher, 'as of' date). It's information, never a recommendation.

Figures as of 2026-08-02. Prices may be delayed and numbers can go stale - always double-check before acting.