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Take-Two Interactive Software, Inc. (TTWO)

Communication Services BalancedS&P 500

Take-Two is a gaming giant behind massive hits like Grand Theft Auto and NBA 2K, bringing virtual worlds to millions of players globally.

$215.47

Is Take-Two Interactive Software, Inc. a good stock for a UK beginner?

The honest version: There's no rating here and nothing for sale. In its favour: Owns some of the most iconic and enduring gaming brands. Worth weighing: Currently reporting a net loss, indicating high operational costs.

No rating · no target price · nothing for sale here
Price+46.3%
= past earnings-report date
Priced in USD. As a UK investor your £ return also moves with the pound-to-dollar exchange rate, even inside an ISA - a stronger pound can trim your £ gains and a weaker pound can add to them, whatever the share price itself does.
52-week range+5% past year
$215.47
Low $187.63High $265.94
Where today's price sits versus its past year - context, not a signal.

Is this normal for this company?

Each figure against the range this same company has produced recently. Neither end of a range is the good end.

Price to earnings
65.1now
46.1404.4

Share price divided by the earnings actually reported over the four most recent quarters. The range is the same calculation at each of this company's last few results, so roughly the past year.

Net profit margin
-2.2%now
-7.5%-0.8%

Profit as a share of sales, from the company's own quarterly statements. The range covers the 5 quarters we hold, and the figure shown is its most recent one.

How these ranges are built

Every number here is the company's own reported figure, not a comparison with other companies. The ranges come from this company's own results and its share price. Where it reports in a different currency from the one its shares trade in, the price-to-earnings range is left out rather than mixing the two.

What does Take-Two Interactive Software, Inc. do?

Take-Two creates and publishes some of the world's most popular video games, making money by selling copies of games and through ongoing digital purchases within them. They are currently in a transition phase, investing heavily in new titles while managing the costs of their recent acquisitions. How successfully they roll out their highly anticipated upcoming games matters most, since those titles are the primary engines for future revenue.

On our factor screen it looks strongest on momentum and quality, and weakest on income.

Quick checks
What's strong
What to watch
  • Value screens low
  • Growth screens low
  • Income screens low

Does Take-Two Interactive Software, Inc. pay a dividend?

No - Take-Two Interactive Software, Inc. doesn't currently pay a dividend, so the whole return would rest on the share price. Plenty of growing companies reinvest their profits instead of paying them out - neither approach is better or worse, they're just different.

Does Take-Two Interactive Software, Inc. have more cash or more debt?

It holds about $1.83B in cash against about $2.94B of debt - so it has net debt of about $1.12B. Debt is not automatically a problem - it funds growth - but it has to be serviced and repaid, which matters more when profits wobble.

From the latest reported balance sheet. Cash and debt levels change, and some borrowing is normal - this is context, not a judgment.

What do Take-Two Interactive Software, Inc.'s numbers mean?

Forward P/E
24.32
This shows how much investors are willing to pay for each pound of expected future earnings, reflecting high hopes for growth.
Higher than most of the 51 Communication Services shares we cover
P/S
7.00
This compares the company's total market value to its annual sales, helping to see how much the market values its revenue stream.
Higher than most of the 52 Communication Services shares we cover
Gross margin
57.1%
This indicates that for every pound of sales, over 57 pence remains after covering the direct costs of creating the games.
Around the middle of the 52 Communication Services shares we cover
Net margin
-4.8%
This shows the company is currently spending more than it earns, resulting in a loss once all business expenses are paid.
Lower than most of the 52 Communication Services shares we cover

How has it performed?

Growth of £1,000, the worst fall, and year by year
If you had put $1,000 into Take-Two Interactive Software, Inc.
$1,463+46%

Over about 2 years to 2026-09-11. This is the share price only; any dividends would add to it. And it's the USD return - as a UK investor your actual £ return also moves with the exchange rate. Past performance is not a guide to the future, and it could just as easily have fallen.

How much has Take-Two Interactive Software, Inc. actually fallen?

−28%

Over the last 2 years of daily prices, Take-Two Interactive Software, Inc. fell as much as −28% from a high to a later low. Falls like this are normal when you own a share.

Past falls are not a forecast - it can fall further, or recover.

How has it done year by year?

2022-41%
2023+55%
2024+14%
2025+39%
2026 so far-2%

Calendar-year total return - the share price with dividends reinvested - from adjusted closing prices. The current year is only part-complete. Past returns are not a guide to the future.

A closer look at the numbers

Ownership, earnings history, where the money goes, and the outlook range
Market cap: The company's total value on the stock market - share price times the number of shares. Big = 'large-cap', small = 'small-cap'.
$46.84B
Avg volume: How many shares change hands on a typical day. Higher means it's easy to buy or exit without moving the price.
2.64M
Day range: The lowest and highest price the shares traded at during the latest day.
$215.27 – $219.81
52-week range: The lowest and highest the shares have traded over the past year - a sense of how wide the swings have been.
$187.63 – $265.94
Beta: How bumpy the share price is versus the whole market. Above 1 swings more than the market; below 1 is calmer. It's about the ride, not whether it goes up or down.
0.98

Does the share price tell you if it's cheap or expensive?

One share costs$215.47
Number of shares217 million
So the whole company is worth$46.84bn
A £5 share is not cheaper than a £500 one - it means the company cut itself into more slices. Whether the total looks high or low is what the figures below are for; we don't give a verdict.

Who owns Take-Two Interactive Software, Inc.?

Big institutions 96%Company insiders 2%Public & smaller investors 3%

About 96% of Take-Two Interactive Software, Inc., or about 96 in every 100 shares, is held by big institutions such as pension and index funds, and company insiders hold about 2%. The rest, roughly 3%, is held by the public and smaller investors.

What this does and doesn't tell you

This is a recent snapshot of the share register, and it moves. We don't read anything into who owns what - a high institutional share is common for any large listed company and is not a signal about it.

How bumpy is it?Beta: How bumpy the share price is versus the whole market. Above 1 swings more than the market; below 1 is calmer. It's about the ride, not whether it goes up or down. 0.98
Calm
Wild
Roughly in step with the market

Based on beta - how much the price swings versus the whole market. Bumpier isn't bad; it just means a rougher ride, which matters more the sooner you might need the money.

Why has it been moving?▼ -5% past week · ▲ +5% past year

Prices move on results, news and the mood of the whole market - no single headline explains a day, and a quiet week is usually just noise, not a signal.

How much money does Take-Two Interactive Software, Inc. make?

Revenue and profit by quarter, and how much of each sale turns into profit.

RevenueNet income
$0$443.45M$886.90M$1.33B$1.77BQ2 25Q3 25Q4 25Q1 26Q2 26
Gross margin
57.1%
Net margin
-4.8%
Return on equity
-9.0%

When does Take-Two Interactive Software, Inc. report earnings, and how did recent quarters go?

Take-Two Interactive Software, Inc. is next scheduled to report on about 2026-11-09 - dates can move, and we don't predict results; this just tells you when to look.

‘Beat’ and ‘missed’ are against what analysts expected, not whether the business is doing well.

Take-Two Interactive Software, Inc.: reported versus expected earnings per share, recent quarters
ReportedExpected EPS: The earnings per share analysts expected for the quarter - the average of their forecasts. 'Beating' or 'missing' is measured against this number.Actual EPSvs expected
2026-08-07$-0.21$-0.18Beat +14%
2026-05-21$0.56$0.80Beat +43%
2026-02-03$0.83$1.23Beat +48%
2025-11-06$0.93$1.46Beat +56%
2025-08-07$0.27$0.61Beat +128%
2025-05-15$1.09$1.30Beat +19%

Across the last 6 quarters here, Take-Two Interactive Software, Inc. came in ahead of what analysts expected 6 times. One quarter is noise, not a trend.

See who else reports over the next two weeks →

Where these figures come from

Each quarter a company reports its results against a consensus of analyst forecasts. The figures here are reported versus expected earnings per share from published results; the expectation is that analyst consensus, not our view. Report dates are estimates and can move.

What are the scenarios for Take-Two Interactive Software, Inc.?

An illustrative range for the year ahead — not a prediction or a price target.

◀ lowerhigher ▶todayBull▲ UpsideBase• In-lineBear▼ Downside
Bull
+5% to +10%Strong engagement with existing game titles
Base
-2% to +2%Steady performance with no major surprises
Bear
-5% to -10%Delays in game development schedules

What are the pros, cons and common questions?

The case each way, and the questions people ask
The bull case

Long-term success of new gaming franchises

The bear case

Failure to adapt to changing player preferences

What are the pros and cons of Take-Two Interactive Software, Inc.?

3bull points
6bear points

A balance check, not a score or verdict.

The bull case3
  • Owns some of the most iconic and enduring gaming brands
  • Strong ability to generate recurring revenue from digital content
  • High gross margins show efficient core product creation
The catch3
  • Currently reporting a net loss, indicating high operational costs
  • No dividend payments for those looking for regular income
  • High price-to-book: The share price versus the company's net assets per share (its book value). Under 1 can look cheap, though it varies a lot by industry. ratio suggests the stock is priced for significant future growth
Key risks3
  • Heavy reliance on the success of a few major game releases
  • Potential for development delays to impact financial results
  • Changing consumer tastes in a fast-moving entertainment industry
What would flip the thesis

The write-up's own warning lights — if these start happening, the case above changes.

  • A sustained return to profitability
  • A major shift in the gaming industry away from premium titles

Common questions about Take-Two Interactive Software, Inc.

Does Take-Two Interactive Software, Inc. pay a dividend?

No - Take-Two Interactive Software, Inc. does not currently pay a dividend, so the return would rest on the share price. Many growing companies reinvest profits instead of paying them out.

When does Take-Two Interactive Software, Inc. report earnings next?

Take-Two Interactive Software, Inc. is next scheduled to report results on about 2026-11-09. Report dates are estimates and can move; this is a diary note for when to look, not a forecast of the outcome.

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Confidence: medium · data: USD · flags: pe, earnings_growth · Charts by TradingView Lightweight Charts™
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Built from public filings & market prices, checked for an education-only tone, and never a price target. How we make these →

This plain-English summary was auto-generated on 2026-08-02 from public data and checked for an education-only, no-advice tone (the figures above carry their own, usually fresher, 'as of' date). It's information, never a recommendation.

Prices as of 11 Sep 2026; other figures as of 11 Aug 2026. Prices may be delayed and numbers can go stale - always double-check before acting.